separated currency and meme commands into plugins
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3 changed files with 355 additions and 304 deletions
215
plugins/currency.py
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215
plugins/currency.py
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#plugin for sparkytron3000
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import time
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import random
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import json
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import math
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from discord.ext import commands
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@commands.command(
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description="Currency",
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help="Server currency. You can run !currency claim to get started!", #This needs an overhaul
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brief="Server currency tools"
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)
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async def currency(ctx, arg1=None, arg2=None, arg3=None, arg4=None):
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def read_db(filepath):
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with open(filepath,"r") as fileobj:
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db_content = json.load(fileobj)
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#print(db_content,type(db_content))
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return db_content
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def save_to_db(filepath,db_content):
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with open(filepath,"w") as fileobj:
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json.dump(db_content,fileobj,indent=4)
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def add_currency(filepath,amount):
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player_db = read_db(filepath)
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player_db["currency"] += amount
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save_to_db(filepath,player_db)
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return player_db
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def calc_level_from_xp(xp):
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level = min(100,math.floor(0.262615*xp**0.3220627))
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return level
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def add_xp(filepath,player_db,time_spent):
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activity = player_db["status"]["current_activity"]
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starting_xp = player_db["skills"][activity]["xp"]
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starting_level = player_db["skills"][activity]["level"]
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if activity == "mining":
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equipment_level = player_db["equipment"]["pickaxe"]["level"]
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xp_gained = (time_spent) * equipment_level # SKILL LEVEL of XP / SEC
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player_db["skills"][activity]["xp"] += xp_gained
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new_xp = starting_xp + xp_gained
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new_level = calc_level_from_xp(new_xp) #calculate with curve here
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player_db["skills"][activity]["level"] = new_level
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levels_gained = new_level - starting_level
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summary = "" #summary should include xp gained, levels gained (only if any were gained), current level (or new level)
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summary += "You gained {} {} xp!".format(xp_gained, activity)
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if levels_gained > 0: #if levels gained > 0, then include levels gained in summary
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summary += "\nYou gained {} {} level(s)! You are now level {}.".format(levels_gained, activity, new_level)
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save_to_db(filepath, player_db)
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return player_db,summary
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def add_resources(filepath,player_db,time_spent):
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mining_resources = {
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"sapphire": {
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"value": 100,
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"amount": 0
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},
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"emerald": {
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"value": 250,
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"amount": 0
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},
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"ruby": {
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"value": 1000,
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"amount": 0
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},
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"diamond": {
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"value": 3000,
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"amount": 0
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}
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}
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if player_db["status"]["current_activity"] == "mining":
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pick_power = player_db["equipment"]["pickaxe"]["power"]
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pick_level = player_db["equipment"]["pickaxe"]["level"]
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mining_level = player_db["skills"]["mining"]["level"]
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numerator = pick_power + pick_level + mining_level
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denominator = 1000
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items_gained = []
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time_summary = time.strftime("%H:%M:%S", time.gmtime(time_spent))
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for second in range(0,time_spent):
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roll = random.randint(0,denominator)
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if roll <= numerator: #get a resource
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roll2 = random.randint(0,100)
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if roll2 <= 50:
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mining_resources["sapphire"]["amount"] += 1
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elif roll2 <=80:
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mining_resources["emerald"]["amount"] += 1
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elif roll2 <= 95:
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mining_resources["ruby"]["amount"] += 1
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else:
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mining_resources["diamond"]["amount"] += 1
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for item in mining_resources:
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mined_amount = mining_resources[item]["amount"]
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if item in player_db["items"]:
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player_db["items"][item]["amount"] += mined_amount
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items_gained.append(item.title())
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items_gained.append(mined_amount)
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else:
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player_db["items"][item] = mining_resources[item]
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items_gained.append(item.title())
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items_gained.append(mined_amount)
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save_to_db(filepath, player_db)
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summary = "You spent {} mining. You mined {} x{}, {} x{}, {} x{}, and {} x{}.".format(time_summary, *items_gained)
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return player_db,summary
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async def transfer_currency(filepath, player_db, player_id, amount):
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try:
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amount = int(amount)
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player2_filepath = "currency/players/" + str(player_id) + ".json"
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player2_db = read_db(player2_filepath)
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if player_db["currency"] >= amount:
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add_currency(filepath, -amount)
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add_currency(player2_filepath,amount)
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await ctx.send("Sent " + str(amount) + " sparks to " + str(player_id))
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except FileNotFoundError:
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await ctx.send("They don't seem to be playing the game.")
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async def show_levels(player_db):
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output = ''
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for skill in player_db["skills"]:
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output += skill + ': ' + str(player_db["skills"][skill]["level"]) + '\n'
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await ctx.send(output)
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async def show_currency(player_db):
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output = 'Sparks: ' + str(player_db["currency"])
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await ctx.send(output)
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async def show_items(player_db):
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output = ''
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for item in player_db["items"]:
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output += item + ': ' + str(player_db["items"][item]["amount"]) + '\n'
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await ctx.send(output)
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async def stop_activity(filepath,player_db):
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if player_db["status"]["current_activity"] == "idle":
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await ctx.send("You are currently idle. There is no activity to stop.")
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else:
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time_spent = int(time.time() - player_db["status"]["start_time"]) #integer in seconds
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player_db, xp_summary = add_xp(filepath,player_db,time_spent)
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player_db, resources_summary = add_resources(filepath,player_db,time_spent)
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await ctx.send(xp_summary)
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await ctx.send(resources_summary)
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player_db["status"]["current_activity"] = "idle"
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save_to_db(filepath,player_db)
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async def claim(filepath, player_db):
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if time.time() - player_db["status"]["last_claimed"] >= 86400:
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player_db = add_currency(filepath, 100)
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player_db["status"]["last_claimed"] = time.time()
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save_to_db(filepath,player_db)
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await ctx.send("You claimed 100 sparks!")
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else:
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await ctx.send("Sorry, you already claimed your sparks today.")
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async def mine(filepath, player_db):
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if player_db["status"]["current_activity"] == "idle":
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player_db["status"]["current_activity"] = "mining"
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player_db["status"]["start_time"] = time.time()
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save_to_db(filepath, player_db)
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await ctx.send("You start mining.")
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elif player_db["status"]["current_activity"] == "mining":
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await ctx.send("You are already mining!")
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else:
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await ctx.send("You must stop " + player_db["status"]["current_activity"] + " before you start mining!")
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async def gamble(filepath, player_db):
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pass
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working_dir = "databases/currency/"
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players_dir = "players/"
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sender_id = str(ctx.author.id)
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default_db = read_db("{0}{1}default.json".format(working_dir, players_dir))
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filepath = '{0}{1}{2}.json'.format(working_dir, players_dir, sender_id)
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try:
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player_db = read_db(filepath)
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except FileNotFoundError:
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save_to_db(filepath,default_db)
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player_db = read_db(filepath)
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if arg1 == "claim":
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await claim(filepath, player_db)
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player_db = read_db(filepath)
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elif arg1 == "stop":
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await stop_activity(filepath, player_db)
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player_db = read_db(filepath)
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elif arg1 == "mine":
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await mine(filepath, player_db)
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player_db = read_db(filepath)
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elif arg1 == "levels":
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await show_levels(player_db)
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elif arg1 == "items":
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await show_items(player_db)
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elif (arg1 == "send" or arg1 == "give") and arg2 and arg3:
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await transfer_currency(filepath, player_db, arg2, arg3)
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player_db = read_db(filepath)
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else:
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await show_currency(player_db)
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async def setup(bot):
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bot.add_command(currency)
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